Сombat operations model of a single self-propelled artillery system for the computer game ARMA 3

Authors

  • Volodymyr E. Demydenko Odesa Polytechnic National University, 1, Shevchenko Ave. Odesa, 65044, Ukraine
  • Maksym V. Maksymov Odesa Polytechnic National University, 1, Shevchenko Ave. Odesa, 65044, Ukraine
  • Viktor O. Boltenkov Odesa Polytechnic National University, 1, Shevchenko Ave. Odesa, 65044, Ukraine

DOI:

https://doi.org/10.15276/aait.07.2024.14

Keywords:

ARMA game, next generation artillery system, dynamic combat capability assessment, special threat target

Abstract

Military computer games are an important segment of the world media culture and media business. In addition to the
entertainment aspect, military simulators play an important role in the training of future military specialists. However, quite often the
scenario component of military gaming lags behind the rapid development of real military equipment. World experience of military
conflicts of the 21st century shows that the most intensively developing segment of ground forces weapons is its artillery component.
In this paper, a model of combat use of a new generation artillery system is developed. The model is intended for modification of the
military game ARMA 3. The new generation artillery system is a large-caliber gun with a high level of automation. It has a high rate
of fire, maneuverability, and shooting accuracy. Due to these qualities, the new generation artillery system is comparable in combat
power to a unit of traditional guns and can carry out combat operations in single mode. A technique has been developed for
dynamically assessing the current combat capability of an artillery system, taking into account the resource costs during fire activity,
including indirect hits by the enemy. It is shown that in addition to traditional tactical counter-battery tasks, an artillery system can be
used to destroy a suddenly emerging high-risk target. A high-risk target is a non-artillery system capable of causing very large
damage in a short period of time. Based on the method of dynamically assessing the current combat capability, a tree of artillery
system states is constructed. It includes the most probable states of the artillery system and the corresponding design parameters. A
ratio is obtained that allows, for a known state of the artillery system, to estimate the number of shots needed to hit the target with the
required guaranteed probability. Calculated examples show that a new-generation artillery system is capable of destroying a high-risk
target, sometimes even at the cost of its own loss. The developed model is implemented and is being tested as a mod for the war
game ARMA 3.

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Author Biographies

Volodymyr E. Demydenko, Odesa Polytechnic National University, 1, Shevchenko Ave. Odesa, 65044, Ukraine

PhD Student, Software and Computer-Integration Technology Department

Scopus Author ID: 57223157903

Maksym V. Maksymov, Odesa Polytechnic National University, 1, Shevchenko Ave. Odesa, 65044, Ukraine

Doctor of Engineering Sciences, Professor, Head of the Software and Computer-Integration Technology Department

Scopus Author ID: 7005088554

Viktor O. Boltenkov, Odesa Polytechnic National University, 1, Shevchenko Ave. Odesa, 65044, Ukraine

PhD, Associate Professor, Information System Department

Scopus Author ID: 57203623617

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Published

2024-09-20

How to Cite

[1]
Demydenko V.E., Maksymov M.V.., Boltenkov V.O. “Сombat operations model of a single self-propelled artillery system for the computer game ARMA 3”. Applied Aspects of Information Technology. 2024; Vol. 7, No. 3: 207–218. DOI:https://doi.org/10.15276/aait.07.2024.14.